Blackmire Marches

To the Goblin warrens through the Monastery

Ebban organized another excursion into the Goblin warrens. This time we went in through the new entrance in the Monastery. We went into the cave, and wandered around a while before we came to a small cavern just as a small group of goblins came in from the other side. Ebban and I quickly dispatched the goblins and I chased the ones that got away.

I chased them around a corner, and ran right into a cavern full of goblins. I turned around and joined the rest of the party and we formed a wall to meet them. Ebban Zeke and I gutted goblin after goblin with support from Serena and Hurmore. Once the battle was done, we searched their cave and found some loot.

We then continued down the passage and found ourselves on a ledge overlooking a large cavern with a river running through it. We moved out onto the ledge, and Ebban took stance on the other side and honored the spirits of clan Goblinslayer and killed 4 goblins riding wolves single handily while Zeke and I guarded the ladder leading down into the cavern below that was filling quickly with more goblins.

We took several volleys of javelins and several hit me in some vital spots and I went down. When I came to, Zeke had just healed me, and I went back out onto the ledge to help Ebban. I was no sooner out there, when one of the largest goblins I had ever seen tripped me up and forced me off the ledge! Luckily for me I landed on top of several goblins, and they broke my fall. I could hear continued fighting above me, but all of my concentration was on the matter at hand.

I backed up the edge of the cavern and deftly block all of the goblins attacks on me for a little while, then they swarmed over me and tried to drag me down. I managed to knock off most of them, but a few hung on. A couple more grabbed a hold and started dragging me away. There is no way a few goblins are going to drag me off, I will through us all in the river first. Just as we got to the bridge, I drew upon all of my strength and energy, and threw all of the goblins off of me.

The rest of the goblins scattered, and we were victorious! I rejoined my companions, and we headed back to town.

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A Goblin Hunting We Go

Ebban, Zeke, Firentis, and Serena (accompanied by faithful Hurmore) went to the Abandoned Monastery and found the secret entrance to the Goblin Warrens below the tree in the courtyard. We descended and found a room filled with goblins, including an apparent shaman that temporarily filled Ebban with such fear that he fled for a very short time. Meanwhile, Firentis was extremely angry and started laying waste to every goblin around him. Serena, with bow and magic, peppered the enemy and caused some to fall asleep.

Ebban returned to the fray and the party quickly killed at least 10 of the rat bastards. A quick search of the chamber led to the discovery of two arcane scrolls and some gold. We followed the goblins into a huge chamber filled with various ledges, waterfalls, and passages. A huge battle ensued with goblins, wargs, and shaman.

From our position on a ledge, Ebban single handedly killed three goblin warg riders. Countless javelins were hurled at us from below. Amazingly, a goblin climbed up to our ledge and shoved Firentis off the ledge! Where we had been in a position of strength, now Firentis was down in amongst a sea of goblins…

Tune in tomorrow …

363 xp; 400 gp, 2 arcane scrolls (scorching ray 2, tenser’s floating disk 1), oil flask

Firentis was able to stand up, but was soon tackled and carried off by a clutch of goblins. Ebban cleaved goblins left and right up on the ledge while pious Zeke kept him healthy. Serena made an impressive shot and picked off one of the goblins carrying Firentis. Ebban and Zeke descended down from the ledge just as Firentis finally shook off the goblins. They immediately fled but not before Ebban killed one more of the little rat bastards. Having rescued Firentis, the party returned to Blackmire intact.

850 xp

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Orc Mountain - Level 1: COMPLETE

Zeke and I crossed the bridge to join the rest of the party. As we entered the next cavern, two humans started shouting at us. Investigating, we found two malnourished humans penned up, a logger named Sven and rogue called Heath. Being as the door was made of wood and several of us were carrying axes, it didn’t stand in our way too long. There were also several stacks of crates that were full of mundane goods.

I asked Sven about the Orcs that captured them and he was able to identify two of them: Great Olf and a wizened female shaman. Heath joined us to exact revenge and we follow the trail of blood. Still greatly wounded we kill Great Olf, along with his two pet wolves and two Orcs.

As I moved up to examine a dwarven statue, it’s mouth opened and sprayed me. At first I thought I was all right, but a minute later I started feeling woozy and weak. We moved into what appeared to be a sleeping chamber with a lone Orc. Before I could run up and engage him challenged us to single combat. In exchange, if we won he’d tell us the secret of this place. I don’t know why the party believed him, or even wanted to give him a clean death. I mean he is an ORC! Anyhoo, I guess it was all the same because Eiger showed him who was the boss. With his dying breath, he did tell us about a secret passage way into the Ura’s lair.

We continued methodically investigating until we found a well, the landmark to the secret passageway. Following through the narrow hall, Orshar burst through the door. Unfortunately, she took the blunt of the damage. The flaming Orshar grappled the shaman to the ground, preventing the big bad from casting any spells. Her two companions didn’t give much resistance and now all three are dead.

Curious as to what was so bad about the main passageway in, we left via the main door. The stirges that beset us were definitely unpleasant, but nothing to be scared of.

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Fumbling About the Moor
Ineptitude Personified

Ebban’s Journal:

We stumbled about the moor looking for the tomb of some dead Verundian but all we found were hungry weasels and wolves. Thequis doesn’t know North from his bunghole.

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Back to the Monastery...again

Ebban organized another trip to the Monastery. On the way there, we ran into a group of Zombies, that Thequis almost walked right into. I charged one and eviscerated him with extreme prejudice. I then swung around the remaining two Zombies and crushed one. Once all of the zombies were dead, we went back into the Monastery. We quickly went back to the room with the locked door. Our stalwart Half-ling searched the door and found the trap. Unfortunately, he did not disarm the trap and it went off.

Poor Slayde flew across the room and hit the wall, and was knocked unconscious. We then sent Talia in with a magic scroll, and she was able to open the door. The shear wealth of this room was beyond anything I have ever seen in my life!

Thequis searched the room and we took all of the valuable items back to town.

After going through our items, and finding 5 magic items, we sold all of the non magical items and distributed the magical ones. I got a magical suit of Chain mail, although it does slow me down a little bit.

The next morning we set back out to the Monastery and went into the basement. Just as we started down the steps, they collapsed on us, and we all went tumbling down. We pulled ourselves together and searched the basement, but found nothing of interest, so we turned our attention to the door. I hacked it down with an axe and we moved into the burial mounds. Ebban noticed a goblin hole, so we moved toward it, and while the rest of the party was searching, I got attacked by some sort of ooze. Ebban ran down to help me fend it off, but He lost his War Axe and I lost a throwing axe before we defeated it.

We looked into the goblin hole, and decided to leave without investigating further and went back to town.

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Finally, the Trapped Door is Opened

Ebban, Firentis, Thequis and two newcomers, a tiny halfling named Slayde and a foxy wizard named Talia headed to the monastery with a Knock scroll in hand. Other than running into a few ghouls on the Moor who were quickly dispatched, the trip was uneventful.

Upon encountering the door, Slayde was able to find a magical trap on the door but was unable to disable the trap. The poor bugger was nearly killed and only a healing potion from Thequis saved him. Talia used the knock scroll and the door was opened!

A vast array of treasure was found so we quickly returned to Blackmire to detect any magical items.

Two days later we headed back to the monastery to explore the lower level. Again the stairs collapsed on the way down and we ended up having to use the ladder. Below we found a wine room and other storage room with nothing of value. A stuck door was hacked down with Firentis’ axe which revealed a crypt with the old monks remains. We discovered a little goblin tunnel with the remains of a melted goblin and soon found out why. A dangerous little ooze attacked us, and Ebban lost ANOTHER dwarven waraxe when I smacked the creature with my axe! It appeared to be made of acid and later damaged some so we damaged it with arrows, bolts, and hand axes. It was finally killed so Thequis gathered some of the ooze up into a spare vial only to have the vial dissolve. Ebban laughed heartily, though he was still angry at having lost another axe.

We discovered a secret entrance to the the surface and another passage the stunk of the goblin warrens. We decided to head back to Blackmire but picked up our ladder on the way.

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Return to Orc Mountain
Fucking Orcs....

Eiger assembled some of his fellows to plan a return and assault on the Orc Stronghold in Cobalt Spur. The session went late into the night with good ideas proposed by all. In the end, an equipment list was drafted and it was agreed that a swift, but not reckless, assault using a testudo formation was the best hope. The Ancient Verundians who first conquered this land would have been proud of our formation. We moved quickly to the large stone doors, untouched by arrows.

After opening the door with one of the scrolls of Knock, the fighters rushed in to find a room dominated by a huge gaping chasm with a ratty rope bridge. Just fucking great…

A chaotic battle ensued with secret door surprise attacks, a nimble Ogre and a hidden spellcaster, all attempting to end the party. Unfortunately Devon was done in by a massive swing from the Ogre’s Greataxe.

In the end, the party maintained control of the Rift Room or some such the Dwarves called it. As I write this we are preparing to move on, deeper into the lair to hopefully end these Orcs for good.

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Firentis Looks for GP in the Monestary

Firentis led Ebban, Thequis, Zeke, and a newcomer young lady named Sandy back to the Monestary. We took a ladder and battering ram with us to try to open the magically trapped iron door. Upon nearing the chapel, the ranger Thequis heard sounds of destruction and observed a huge ogre in the chapel destroying the pews. We took a defensive position at the entry and were able to quickly kill the ogre. It was an impressive display of strategery, though we didn’t see the ogre’s companion hell hound until it ran up and scorched Firentis and Thequis. It managed to escape after we nearly cleaved it to death.

Moving up to the balcony via the ladder, I explained that dwarves’ frequently set their magical traps to rearm themselves after release so Zeke detected magic and found that the trapped door was indeed rearmed. Sandy attempted to disarm the trap, but then boldly tried to open the door. Sadly, the resultant sonic boom killed the young woman and a “fine red mist hung in the air”. After the sad death of Sandy, Firentis and Ebban went to work on the door with the battering ram for 20 minutes only to have the damn tool break! Dwarven construction would have helped here, as it appears we will have to find some other way into that room.

All of this pounding apparently attracted the attention of the largest wolf Ebban has ever seen. Luckily we were in an advantageous position in the balcony and rained arrows and bolts down on the beast as it jumped and attacked through the narrow windows. Amazingly, the beast badly injured Zeke’s arm through the window but in the end was felled by some deadly accurate missile fire. Just as the wolf fell Orshar arrived from Blackmire, having somehow missed us before we left.

In the old kitchen we stumbled upon a rat swarm and hit them with some alchemist’s fire, but in their haste to flee the fire they harmed scrambled over Thequis causes lots of little scratches and nicks.

We discovered a well room filled with giant bees and promptly closed the door to that room!

We then pried open a locked door that opened into the chapter house with pews and pulpit intact, apparently undisturbed. We found much loot including a peasant hat and club.

Having cleared the first level and found the steps down to the lower level, we decided to head home.

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The Sunken Fort Didn't Sink Us

As a party, we crept through the woods towards the fort I scouted earlier. At least I thought we were trying to be quiet, but we must have made an awful ruckus because they weren’t surprised by us. The fighters ran up and started scaling the building, and I hung back with the Serena and Zeke to picked off enemies from the tree line. The funniest part was when the pirates thought our Eigar was a giant! Haha, stupid pirates.

The entire assault the fighters spent trying to climb the building, only suceeding after Serena, Zeke, and myself killed everyone on the parapets and even a couple inside. After that, it was a smooth trip to the top using the wench that was unguarded.

The only place to go from there is down the trapdoor. What initially seemed clear suddenly turned into an ambush! Brigands popped up behind the crates to loose arrows on Orshar and Eiger. Seconds later, their leader and two more swung down from the ceiling. Actually, they weren’t much of a scare, their leader (Samwell) and his bodyguards were axed to death. After that, the two remaining pirates were only too happy to surrender to us. I can’t really blame them, a life in prison is much preferable to being split in half by Orshar’s axes. Our captives told us the spiral stair was nailed up to keep the rats out of the upper levels. We also forceed them to give up the location of their boat which we use to transport all the booty back. ARrrr!

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Investigating the Monastery

Gareth’s Journal:

Entry 1, the first of many.

Today I organized a party to investigate the abandoned Monastery of St. Cuthbert. The day started bright and full of promise. I led our group out of town and we arrived without any problems.

We approached the main door, and Orshar ripped it open for us. We walked in, and just as we started walking around, 2 large spiders dropped from the ceiling onto us. We were able to quickly dispatch them, although Serena did get bitten.

We continued to search the first floor, and just as we entered the courtyard, Orshar spotted a goblin, so we all charged after it as it went up the wooden steps to the second level. Unfortunately Orshar’s pounded feet did in the steps and she came tumbling down with them.

I didn’t see any point in standing in the courtyard, so I ran into the room under the goblins for cover, what in the world is tha………

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