Blackmire Marches

Return to Orc Mountain
Fucking Orcs....

Eiger assembled some of his fellows to plan a return and assault on the Orc Stronghold in Cobalt Spur. The session went late into the night with good ideas proposed by all. In the end, an equipment list was drafted and it was agreed that a swift, but not reckless, assault using a testudo formation was the best hope. The Ancient Verundians who first conquered this land would have been proud of our formation. We moved quickly to the large stone doors, untouched by arrows.

After opening the door with one of the scrolls of Knock, the fighters rushed in to find a room dominated by a huge gaping chasm with a ratty rope bridge. Just fucking great…

A chaotic battle ensued with secret door surprise attacks, a nimble Ogre and a hidden spellcaster, all attempting to end the party. Unfortunately Devon was done in by a massive swing from the Ogre’s Greataxe.

In the end, the party maintained control of the Rift Room or some such the Dwarves called it. As I write this we are preparing to move on, deeper into the lair to hopefully end these Orcs for good.

Firentis Looks for GP in the Monestary

Firentis led Ebban, Thequis, Zeke, and a newcomer young lady named Sandy back to the Monestary. We took a ladder and battering ram with us to try to open the magically trapped iron door. Upon nearing the chapel, the ranger Thequis heard sounds of destruction and observed a huge ogre in the chapel destroying the pews. We took a defensive position at the entry and were able to quickly kill the ogre. It was an impressive display of strategery, though we didn’t see the ogre’s companion hell hound until it ran up and scorched Firentis and Thequis. It managed to escape after we nearly cleaved it to death.

Moving up to the balcony via the ladder, I explained that dwarves’ frequently set their magical traps to rearm themselves after release so Zeke detected magic and found that the trapped door was indeed rearmed. Sandy attempted to disarm the trap, but then boldly tried to open the door. Sadly, the resultant sonic boom killed the young woman and a “fine red mist hung in the air”. After the sad death of Sandy, Firentis and Ebban went to work on the door with the battering ram for 20 minutes only to have the damn tool break! Dwarven construction would have helped here, as it appears we will have to find some other way into that room.

All of this pounding apparently attracted the attention of the largest wolf Ebban has ever seen. Luckily we were in an advantageous position in the balcony and rained arrows and bolts down on the beast as it jumped and attacked through the narrow windows. Amazingly, the beast badly injured Zeke’s arm through the window but in the end was felled by some deadly accurate missile fire. Just as the wolf fell Orshar arrived from Blackmire, having somehow missed us before we left.

In the old kitchen we stumbled upon a rat swarm and hit them with some alchemist’s fire, but in their haste to flee the fire they harmed scrambled over Thequis causes lots of little scratches and nicks.

We discovered a well room filled with giant bees and promptly closed the door to that room!

We then pried open a locked door that opened into the chapter house with pews and pulpit intact, apparently undisturbed. We found much loot including a peasant hat and club.

Having cleared the first level and found the steps down to the lower level, we decided to head home.

The Sunken Fort Didn't Sink Us

As a party, we crept through the woods towards the fort I scouted earlier. At least I thought we were trying to be quiet, but we must have made an awful ruckus because they weren’t surprised by us. The fighters ran up and started scaling the building, and I hung back with the Serena and Zeke to picked off enemies from the tree line. The funniest part was when the pirates thought our Eigar was a giant! Haha, stupid pirates.

The entire assault the fighters spent trying to climb the building, only suceeding after Serena, Zeke, and myself killed everyone on the parapets and even a couple inside. After that, it was a smooth trip to the top using the wench that was unguarded.

The only place to go from there is down the trapdoor. What initially seemed clear suddenly turned into an ambush! Brigands popped up behind the crates to loose arrows on Orshar and Eiger. Seconds later, their leader and two more swung down from the ceiling. Actually, they weren’t much of a scare, their leader (Samwell) and his bodyguards were axed to death. After that, the two remaining pirates were only too happy to surrender to us. I can’t really blame them, a life in prison is much preferable to being split in half by Orshar’s axes. Our captives told us the spiral stair was nailed up to keep the rats out of the upper levels. We also forceed them to give up the location of their boat which we use to transport all the booty back. ARrrr!

Investigating the Monastery

Gareth’s Journal:

Entry 1, the first of many.

Today I organized a party to investigate the abandoned Monastery of St. Cuthbert. The day started bright and full of promise. I led our group out of town and we arrived without any problems.

We approached the main door, and Orshar ripped it open for us. We walked in, and just as we started walking around, 2 large spiders dropped from the ceiling onto us. We were able to quickly dispatch them, although Serena did get bitten.

We continued to search the first floor, and just as we entered the courtyard, Orshar spotted a goblin, so we all charged after it as it went up the wooden steps to the second level. Unfortunately Orshar’s pounded feet did in the steps and she came tumbling down with them.

I didn’t see any point in standing in the courtyard, so I ran into the room under the goblins for cover, what in the world is tha………

Welcome to the Swamp

Eiger planned a small expedition to explore the mysterious livestock thefts from the farmsteads closest to the Rattlin’ Bog. Izeo, Zeke and Serena joined him with Freya the Tracker hired to…well…track, and Hurmore to protect the Elven Lady.

After a short journey along the Blackmire river the group spotted two Lizardmen dragging a sheep carcass into the Rattlin’ Bog. A truly remarkable shot from Serena’s Longbow impaled one of the Lizardmen from across the river, causing them to drop the sheep and run for cover in the Swamp. Not wanting to risk a morning swim through the dark waters, the group backtracked to the bridge and returned to the spot of the attack. Freya determined that the Lizardmen had returned to collect the sheep carcass and had then moved into the swamp. We set out after them.

Only a few minutes into the Bog, Eiger and Freya fell afoul of a large quicksand pit. Freya was close enough to the edge to extricate herself without too much trouble. Eiger on the other hand started to sink. Eiger struggled to keep his head above water for nearly a minute, all the while his companions looked on in shock, none had brought a rope. Finally Freya tossed him a rope but it was too late, he was already submerged. Serena then directed Hurmore to lend a hand, but in the end, Eiger was forced to pull himself out of the swamp. In an uncharacteristic stroke of luck (rolled a 1 on a d100!), Eiger accidentally impaled a skull with his polearm in trying to get out of the quicksand. Inside the skull was a magic ring!

After this Freya lost the trail of the Lizardmen as they had apparently jumped into the water and swam away. With no other options the group continued on into the Bog to see if any new trails would present themselves. None did.

The group did find the sunken fort and Glisten, Serena’s Familiar, scouted the area and reported that humans now inhabit the fort. We decided to bypass the fort until we could learn more about who, or what, inhabits it.

A little further along the bank and the group was utterly surprised by a lurking crocodile (oh how we missed Garavon’s 30+ average perception score then…) that quickly grabbed Freya and took her under the river for a death roll. All involved tried to save her, including an ill-fated grappling attempt by Eiger and Izeo actually wading out into the river to try and save her.

Eiger made a command decision to return to Blackmire as this expedition was clearly doomed to failure in whatever it attempted to do…

Back to the goblin warrens

Devons Perspective:

Devon organized a party to go pack into the the goblin warrens. We had a well balanced party this time, with 2 clerics and a sorcerer along with our 4 fighters. We made it to the mine with no problems, and made it back into the warrens.

We went back over the bridge, this time we were prepared with extra rope, and everyone made it across safely. Two of the dwarves only made it by crawling though.

We traveled along, and ran into a small party of goblins. I through a javelin at one, but just missed, and they ran down the corridor. We attempted to pursue, but lost their trail, and ended up wondering in a circle. We did discover a small room where there were some holes leading to the surface. Serena had her owl fly over to investigate, and we think there may be some ruins nearby.

We continued traveling, and ran into the goblins in their home cave. Ebban and I slipped forward to take out the to goblin guards. I killed mine, but Ebban missed his, and even with the rest of the parties help, the goblin survived and ran away calling an alarm.

I managed to skewer him with a javelin as he was running away. With that, the battle was on. Two waves of goblins charged us and threw a hail of javelins our way. We fought them off with some help fro Serenas well placed sleep spells.

Then their bugbear leader, name Grack, joined the frey. We worked together as a party and managed to defeat Grack and his followers, with several fleeing before us.

We searched the cavern and collected coins and Grack’s magic buckler and magic halberd. After the looting, we went back home.

The Boar Goes Down!

Wow, my first foray. I can’t wait. This should be so fun. Heading out, we find the scat of a large boar. Who knew that shit could be so useful. From there we were able to pick up his tracks and follow him deeper into the Cradle Woods.

Though as we were hunting the boar, giant mosquitos decided to hunt us. Boy that really sucked! Haha, I kill me. Well, luckily not. They were actually pretty wimpy, but I felt woozy for hours. One thing to keep in mind when you’re splatting giant mosquitos is it leaves a lot of blood. To follow up, boars are omnivores are drawn to mass amounts of blood.

Crashing through the brush on the heels of the stirge attack, came the boar. I wisely gained the safety in a tree. The boar really made his feelings known of what he thought about the party, putting out massive damage, especially to the druid and his dog. I guess we wounded it pretty severely, because the boar decided to flee. The druids brilliant entangle slows up the boar while the party managed to hit him with some parting shots and killing it. I know I should feel sorry for killing of nature’s animal. But sometimes, such monsters beasts must be culled to allow others to survive.

Dragging the huge carcass back with us, we were definitely the toast of the town. Hopefully my new companions can get what they needed for their assault. I wish them the best of luck, but sounds like a suicide to me.

Orc Hunting

We set off at a good pace into Craddle Wood to see if we could find Orc tracks. As luck would have it we ran into the same group of Lumberjacks as last time. After some negotiation we got information that some Orc tracks were located to the west.

We followed the Orc tracks into Cobalt Spur and encountered a warband of several Orcs with hunting dogs. Garavon cast an Entangle that turned the melee chaotic but we prevailed.

We followed the trail of those Orcs to a small mountain in the Cobalt Spur with a winding road of Dwarven make leading up it. We ascended, finding bits of debris and rubbish into a cleft in the mountain side.

As we rounded a bend we ran into two Orcs who sounded the alarm in Orcish, which Darem understood and relayed to us, doing us much good…

The road turned into a cave in the side of the mountain that had one metric shit ton of arrow slits in it through which the Orcs rained arrows down on Eiger and Eiger alone. The withering arrows were too much to stand and we had to retreat to fight another day.

Misadventures in the Notch Fells

Devon’s perspective:

The day started out bright and cheerful as Orshar led our group out to the Notch Fells. We traveled through the morning until we arrived at the Fells. This section of the forest was quite odd, there are trunks lying around that were clearly felled by lumberjacks of some kind, but no one has been here for at least a generation. It almost looks like this whole section of woods is stuck in time.

Orshar led us into the Fells, and Garavon noticed something white under a tree. As he stooped over to take a look, spiders dropped out of the trees upon us. I was completely taken by surprise by this attack. Before I could defend myself, I was bitten several times, and at least one of the spiders must have poisoned me, because I felt quite ill afterwards.

We quickly dispatched these spiders, and Garavon searched under the tree and found the bones of a long dead human, along with a rusty sickle and 20 gp. If I didn’t know better, I would have sworn these spiders planned to use the distraction of the bones to ambush us.

We continued through the Fells, and just as we were approaching the other side, 3 larger spiders dropped out of the trees and attacked us. Again, we quickly defeated this foe, with only slight damage to us. At this point I suggested we move out of the Fells to regroup, but the rest of the party wanted to head in further, so we went deeper into the forest.

As we got close to the center of the Fells, we began to notice that large spiders were all around us, and normal size spiders were coalescing into swarms. My dwarven barbarian friends decided it would be a good idea to through javelins at the spiders, and they attacked.

We quickly realized we were way over our heads and started to retreat. This went better for those of us in the back of the party than those in front. Izeo, Garvon, Darem and myself were easily able to outrun the spiders, but Orshar was swarmed by the swarms and Zorn was webbed by a spider. Garavon called upon his mystical powers and the plants and trees came alive to entangle the spiders, but unfortunately Orshar and Zorn were also caught up in it.

Darem must have noticed that his sister was in trouble because he turned around and ran back at the spiders to save her. Orshar managed to overcome her sickness and got away from the spiders, and Darem fled with her.

Zorn finally managed to slip free of his webbing and began his retreat, but just not in time. Just as he broke free, the other spiders caught up to him and brought him down. Zorn was cut down by the nature he tried to protect. Isn’t it ironic? Don’t you think?

As we were fleeing and I looked back to see Zorn go down, I swear I saw a very large tree, larger than the rest, that had an opening that led into the roots, very much like a cave.

On our way back out of the Fells, we ran right into a very large, very angry bear. Then the most amazing thing happened. Garavon stepped forward, and talked the bear into NOT attacking us. After that we were able to make our way safely to town.

The Tin Mine Beckons Again
Who will die this time?

A group of hardy adventurers again headed to the Tin Mine, not so much out of a desire to recover the bodies of their fallen brethren, but out of a sense that the goblins are winning. A serious bunch, led by a surly dwarf named Ebben Goblinslayer of the Goblinslayer clan, well rounded with capable warriors Devon and Darem, battle sorceress Serena, and a quick footed halfing cleric named Bila, set out again. Amazingly, they were able to get down the various mine shafts without injury, a rare occurrence thus far in the Blackmire Marches.

After traveling quite some distance through the natural caverns, we came upon some goblins riding wargs. A stirring battle ensued in which goblins and wargs were slaughtered!

With the dwarves and Devon slaughtering wargs and goblins and the women firing arrows and healing, we made quick work of them. We followed bloody tracks to a narrow rope bridge over a rushing river. Of course, Ebban fell into the raging water and nearly drowned. He lost his father’s Dwarven Waraxe and Devon’s shield and was barely able to keep his head above water. Luckily, Bila tossed him a rope before he drowned and he was able to climb up the slick cliff wall. Thoroughly humiliated and without weapons, Ebban convinced the group to head back to Blackmire.


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