Tag: Fighter Bonus

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  • Acrobatic Strike

    Acrobatic Strike [Fighter Bonus Feat, General] Your dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike against him. Prerequisite Tumble 12 ranks, Benefit If you succeed in using …

  • Active Shield Defense

    Active Shield Defense [Fighter Bonus Feat, General] Your expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense. Prerequisite Shield Specialization (PH2) , Proficiency with …

  • Armor Specialization

    Armor Specialization [Fighter Bonus Feat, General] Through long wear and hours of combat, you have trained your body to believe in its armor. Where others fl inch, you confront. When the sword falls, your instincts, born of bruises and rent fl esh, …

  • Ballista Proficiency

    Ballista Proficiency [Fighter Bonus Feat, General] You have trained in ballista operation. Prerequisite Benefit You do not take the normal -4 nonproficiency penalty when making an attack roll with a ballista (see page 65). Special A …

  • Battle Dancer

    Battle Dancer [Fighter Bonus Feat, General] You strike at your foes in time with the music you sing or in cadence with an oration you deliver. The magical power of your bardic performance drives you forward and improves your fighting ability. …

  • Block Arrow

    Block Arrow [Fighter Bonus Feat, General] You can block incoming arrows with your shield. Prerequisite Shielf Proficiency (PH) , DEX 13, Benefit You must be using a shield to use this feat. Once per round when you would normally be hit …

  • Brutal Strike

    Brutal Strike [Fighter Bonus Feat, General] You can batter foes senseless with your mace, morningstar, quarterstaff, or fl ail. Few victims are willing to stand toeto- toe with a warrior known for knocking his foes witless with a single strike. …

  • Brutal Throw

    Brutal Throw [Fighter Bonus Feat, General] You have learned how to hurl weapons to deadly effect. Prerequisite Benefit You can add your Strength modifier (instead of your Dexterity modifier) to attack rolls with thrown weapons. Special …

  • Combat Acrobat

    Combat Acrobat [Fighter Bonus Feat, General] Your acrobatics and agility in combat allow you to maneuver across the battlefi eld with ease. You stay on your feet and speed over diffi cult terrain due to your superior athleticism and acrobatic …

  • Combat Cloak Expert

    Combat Cloak Expert [Fighter Bonus Feat, Tactical] You are adept at turning your cloak into a vital part of your combat repertoire. By twirling it about you, sweeping it over enemies, and using it to conceal your weapon, you can catch an opponent …

  • Combat Defense

    Combat Defense [Combat Form, Fighter Bonus Feat] The state of keen focus and mental discipline you attain in combat allows you to shift the focus of your defense from one opponent to another with careful, precise maneuvers. Prerequisite Combat …

  • Combat Intuition

    Combat Intuition [Fighter Bonus Feat, General] Your keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities. Prerequisite Sense Motive 4 …

  • Combat Focus

    Combat Focus [Combat Form, Fighter Bonus Feat] The way of the warrior requires more than simple, brute strength. Some warriors bring their minds to such keen focus during the heat of battle that they can attain superhuman levels of endurance, …

  • Combat Panache

    Combat Panache [Fighter Bonus Feat, Tactical] Your glowing personality and sharp performance abilities allow you to navigate the battlefi eld on sheer chutzpah alone. While others rely on swords and armor, you use your cutting wit and ability to …

  • Combat Stability

    Combat Stability [Combat Form, Fighter Bonus Feat] When you maintain your combat focus, you become diffi cult to dislodge. Your muscles lock into an unyielding position, granting you superior ability to resist trip attacks, bull rushes, disarms, …

  • Cometary Collision

    Cometary Collision [Fighter Bonus Feat, General] You are a thunderbolt of destruction on the battlefi eld. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your …

  • Coordinated Shot

    Coordinated Shot [Fighter Bonus Feat, General] You are extraordinarily talented at making ranged attacks past your allies Prerequisite Point Blank Shot (PH) , Precise Shot (PH) , Benefit When making a ranged attack against a foe who has …

  • Crossbow Sniper

    Crossbow Sniper [Fighter Bonus Feat, General] You are skilled in lining up accurate, deadly shots with your crossbow. Perhaps you add custom-made sights to your weapon, or you have learned to maximize the stability and precision the weapon offers. …

  • Deadeye Shot

    Deadeye Shot [Fighter Bonus Feat, General] You carefully line up a ranged attack, timing it precisely so that you hit your opponent when his guard is down. When your target is busy dealing with an ally's melee attack, you strike. Prerequisite …

  • Defensive Archery

    Defensive Archery [Fighter Bonus Feat, General] You can avoid attacks of opportunity when making ranged attacks while threatened. Prerequisite Point Blank Shot (PH) , Benefit You gain a +4 dodge bonus to Armor Class against attacks of …

  • Defensive Strike

    Defensive Strike [Fighter Bonus Feat, General] You can turn a strong defense into a powerful offense. Prerequisite Combat Expertise (PH) , Dodge (PH) , DEX 13, INT 13, Benefit If an opponent attacks you and misses while you are using Combat …

  • Double Hit

    Double Hit [Fighter Bonus Feat, General] You can react with your off hand to make an additional attack along with an attack of opportunity. Prerequisite Combat Reflexes (PH) , Two-Weapon Fighting (PH) , Improved Two-Weapon Fighting (PH) , …

  • Dual Strike

    Dual Strike ( Complete Adventurer, p. 108) [Fighter Bonus Feat, General] You are an expert skirmisher skilled at fighting with two weapons. Your extensive training with two weapons allows you to attack with both while moving through a chaotic …

  • Einhander

    Einhander [Fighter Bonus Feat, Tactical] You excel at wielding a one-handed weapon while carrying nothing in your off hand. Prerequisite Tumble 6 ranks, base attack bonus +6, Benefit If you are fighting with a one-handed weapon or a light …

  • Fiery Fist

    Fiery Fist [Fighter Bonus Feat, General] By channeling your Ki energy, you sheathe your limbs in magical fire. Your unarmed strikes deal extra fire damage. Prerequisite Improved Unarmed Strike (PH) , Stunning Fist (PH) , DEX 13, WIS 13, base …

  • Fiery Ki Defense

    Fiery KiDefense [Fighter Bonus Feat, General] You channel your ki energy into a cloak of fl ame that injures all who attempt to strike you. Prerequisite Fiery Fist (PH2) , Improved Unarmed Strike (PH) , Stunning Fist (PH) , DEX 13, WIS 13, base …

  • Flay

    Flay [Fighter Bonus Feat, General] When fighting unarmored opponents, you excel at twisting your weapon just before impact. This motion rips and tears at your foe's fl esh, causing intense pain. This attack is wholly ineffective against armored …

  • Giantbane

    Giantbane [Fighter Bonus Feat, Tactical] You are trained in fighting foes larger than you are. Prerequisite Tumble 5 ranks, base attack bonus +6, Medium or smaller size, Benefit The Giantbane feat enables the use of three tactical maneuvers …

  • Goad

    Goad [Fighter Bonus Feat, General] You are skilled at inducing opponents to attack you. Prerequisite CHA 13, base attack bonus +1, Benefit As a move action, you can goad an opponent that threatens you, has line of sight to you, can hear you …

  • Grenadier

    Grenadier [Fighter Bonus Feat, General] You are skilled in using grenadelike weapons. You excel at tossing them to just the right spot to maximize the amount of damage they cause as they burst open upon the battlefi eld. Prerequisite Required …

  • Improved Buckler Defense

    Improved Buckler Defense [Fighter Bonus Feat, General] You can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class. Prerequisite Shield Proficiency, Benefit When you attack with a weapon in your off …

  • Improved Diversion

    Improved Diversion [Fighter Bonus Feat, General] You can create a diversion to hide quickly and with less effort. Prerequisite Bluff 4 ranks, Benefit You can use Bluff to create a diversion to hide (see page 68 of the Player's Handbook) as …

  • Improved Toughness

    Improved Toughness [Fighter Bonus Feat, General] You are signifi cantly tougher than normal. Prerequisite Base Fortitude save bonus +2, Benefit You gain a number of hit points equal to your current Hit Dice. Each time you gain a HD (such as …

  • Intimidating Strike

    Intimidating Strike [General] You make a display of your combat prowess designed to strike terror in your foe. Your stance, attack method, and demeanor demonstrate to your foe that you are capable of defeating him with little effort. Your intent is …

  • Melee Weapon Mastery

    Melee Weapon Mastery [Fighter Bonus Feat, General] You have mastered a wide range of weapons. Your training with one specifi c weapon now extends to other weapons of a similar sort. Prerequisite Weapon Specialization (PH) , Weapon Focus (PH) , …

  • Mountain Warrior

    Mountain Warrior [Fighter Bonus Feat, General] You are adept at fi ghting on the uneven ground of mountainous terrain. Prerequisite Survival 5 ranks, base attack bonus +3 Benefit When you make a melee attack from higher ground than your …

  • Power Critical

    Power Critical [Fighter Bonus Feat, General] Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts. Prerequisite base attack bonus +4, Weapon Focus with weapon Benefit When using the …

  • Prone Attack

    Prone Attack [Fighter Bonus Feat, General] You can attack from a prone position without penalty. Prerequisite DEX 13, base attack bonus +2 Benefit You can make an attack from the prone position and take no penalty on your attack roll. …

  • Pushback

    Pushback [Fighter Bonus Feat, General] You can knock opponents back when you hit them in melee. Prerequisite Improved Bull Rush (PH) , Power Attack (PH) , STR 17 Benefit When you are adjacent to an opponent of your size category or smaller …

  • Ranged Disarm

    Ranged Disarm [Fighter Bonus Feat, General] You can disarm a foe from a distance. Prerequisite Point Blank Shot (PH) , Precise Shot (PH) , DEX 15, base attack bonus +5, Benefit Choose one type of ranged weapon with which you are profi cient …

  • Ranged Weapon Mastery

    Ranged Weapon Mastery [Fighter Bonus Feat, General] You have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort. Prerequisite base attack bonus +8, Proficiency with selected …

  • Shield Slam

    Shield Slam [Fighter Bonus Feat, General] You can use your shield to daze your opponent. Prerequisite Improved Shield Bash (PH) , Shield Charge (CW) , base attack bonus +6 Benefit As a full-round action or as a charge action, you may make …

  • Shield Specialization

    Shield Specialization [Fighter Bonus Feat, General] You are skilled in using a shield, allowing you to gain greater defensive BENEFITS: from it. Prerequisite Proficiency with shields, Required for Active Shield Defense (PH2) , Agile Shield …

  • Shield Ward

    Shield Ward [Fighter Bonus Feat] You use your shield like a wall of steel and wood. When an opponent attempts to draw in close to you, your shield forces him away or ruins his attacks. Prerequisite Shield Specialization (PH2) , Proficiency with …

  • Short Haft

    Short Haft [Fighter Bonus Feat, General] You have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you. Prerequisite base …

  • Tumbling Feint

    Tumbling Feint [Fighter Bonus Feat, General] When you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself. Prerequisite Bluff 4 ranks, Tumble 4 ranks Benefit As a swift action at the …

  • Tunnel Fighting

    Tunnel Fighting [Fighter Bonus Feat, General] You are adept at maneuvering and fighting in tight spaces and underground passages. Prerequisite Base attack bonus +1 Benefit When squeezing into or through a tight space, you do not take a …

  • Two Weapon Pounce

    Two-Weapon Pounce [Fighter Bonus Feat, General] When you charge an opponent while wielding two weapons, you can make two quick attacks. You trade the momentum and power of the charge for the opportunity to use your second weapon. Prerequisite …

  • Vexing Flanker

    Vexing Flanker [Fighter Bonus Feat, General] You excel at picking apart an opponent's defenses when your allies also threaten him. Prerequisite Combat Reflexes (PH) Required for Adaptable Flanker (PH2) Benefit You gain a +4 bonus on …

  • Phalanx Grip

    You use a wider variety of sizes of weapons. Prerequisite: Base attack bonus 1, Weapon Focus with the appropriate weapon, Str 13 Benefit: You can use one melee weapon that is one size larger than you in one hand. For example, a human with the …

  • Tower Shield Specialization

    Tower Shield Specialization [Fighter Bonus Feat, General] You are skilled in using a tower shield, allowing you to reduce the penalties usually incurred when using one. Prerequisite Proficiency with tower shields, Required for [[Improved …

  • Improved Tower Shield Specialization

    Improved Tower Shield Specialization [Fighter Bonus Feat, General] You are particularly skilled in using a tower shield, allowing you to further reduce the penalties usually incurred when using one. Prerequisite Proficiency with tower shields, …