Tag: Melee

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  • Acrobatic Strike

    Acrobatic Strike [Fighter Bonus Feat, General] Your dexterous maneuvers and skilled acrobatics allow you to slip past a foe's defenses and deliver an accurate strike against him. Prerequisite Tumble 12 ranks, Benefit If you succeed in using …

  • Active Shield Defense

    Active Shield Defense [Fighter Bonus Feat, General] Your expert use of your shield allows you to strike at vulnerable foes even when you forgo your own attacks in favor of defense. Prerequisite Shield Specialization (PH2) , Proficiency with …

  • Arcane Strike

    Arcane Strike [General] You can channel arcane energy into your melee attacks. Prerequisite Ability to cast 3rd-level arcane spells, base attack bonus +4, Benefit When you activate this feat (a free action that does not provoke an attack of …

  • Brawler

    Brawler [Trait] You naturally move close to your opponents when fighting, instinctively grabbing and punching rather than striking with weapons. Prerequisite Benefit You gain a +1 bonus on unarmed attack rolls and grapple checks. Drawback: …

  • Brutal Strike

    Brutal Strike [Fighter Bonus Feat, General] You can batter foes senseless with your mace, morningstar, quarterstaff, or fl ail. Few victims are willing to stand toeto- toe with a warrior known for knocking his foes witless with a single strike. …

  • Clever Wrestling

    Clever Wrestling [General] You have a better than normal chance to escape or wriggle free from a big creature's grapple or pin. Prerequisite Improved Unarmed Strike (PH) , Small or Medium size, Benefit When your opponent is larger than …

  • Close-Quarters Fighting

    Close-Quarters Fighting [Fighter Bonus Feat, General] You are skilled at fighting at close range and resisting grapple attempts. Prerequisite Base attack bonus +3, Benefit You gain an attack of opportunity whenever an enemy attempts to …

  • Combat Cloak Expert

    Combat Cloak Expert [Fighter Bonus Feat, Tactical] You are adept at turning your cloak into a vital part of your combat repertoire. By twirling it about you, sweeping it over enemies, and using it to conceal your weapon, you can catch an opponent …

  • Combat Intuition

    Combat Intuition [Fighter Bonus Feat, General] Your keen understanding of your opponent's moves and your instinctive feel for the flow of combat enable you to shrewdly assess your opponent's combat capabilities. Prerequisite Sense Motive 4 …

  • Combat Panache

    Combat Panache [Fighter Bonus Feat, Tactical] Your glowing personality and sharp performance abilities allow you to navigate the battlefi eld on sheer chutzpah alone. While others rely on swords and armor, you use your cutting wit and ability to …

  • Combat Tactician

    Combat Tactician [General] You excel at approaching an opponent from an unexpected direction to deliver deadly attacks. As you approach your foe, you duck and weave to confuse his defenses. Alternatively, you draw a weapon and make a quick attack …

  • Cometary Collision

    Cometary Collision [Fighter Bonus Feat, General] You are a thunderbolt of destruction on the battlefi eld. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your …

  • Defensive Strike

    Defensive Strike [Fighter Bonus Feat, General] You can turn a strong defense into a powerful offense. Prerequisite Combat Expertise (PH) , Dodge (PH) , DEX 13, INT 13, Benefit If an opponent attacks you and misses while you are using Combat …

  • Deft Opportunist

    Deft Opportunist [General] You are prepared for the unexpected. Prerequisite Combat Reflexes (PH) , DEX 15, Benefit You get a +4 bonus on attack rolls when making attacks of opportunity.

  • Double Hit

    Double Hit [Fighter Bonus Feat, General] You can react with your off hand to make an additional attack along with an attack of opportunity. Prerequisite Combat Reflexes (PH) , Two-Weapon Fighting (PH) , Improved Two-Weapon Fighting (PH) , …

  • Dual Strike

    Dual Strike ( Complete Adventurer, p. 108) [Fighter Bonus Feat, General] You are an expert skirmisher skilled at fighting with two weapons. Your extensive training with two weapons allows you to attack with both while moving through a chaotic …

  • Dual Strike (II)

    Dual Strike [General] Your combat teamwork makes you a more dangerous foe. Prerequisite Combat Reflexes (PH) , Base attack bonus +3, Benefit If you and an ally both have this feat and are flanking an opponent, you both get a +4 bonus on …

  • Eagle Claw Attack

    Eagle Claw Attack [General] Your superior insight allows you to strike objects with impressive force. Prerequisite Improved Sunder (PH) , Improved Unarmed Strike (PH) , WIS 13, Benefit When you make an unarmed strike against an object, you …

  • Earth's Embrace

    Earth's Embrace [General] You can crush opponents when you grapple them. Prerequisite Improved Unarmed Strike (PH) , STR 15, Improved Grapple or improved grab, Benefit While grappling, if you pin your opponent, you deal an extra 1d12 points …

  • Einhander

    Einhander [Fighter Bonus Feat, Tactical] You excel at wielding a one-handed weapon while carrying nothing in your off hand. Prerequisite Tumble 6 ranks, base attack bonus +6, Benefit If you are fighting with a one-handed weapon or a light …

  • Flay

    Flay [Fighter Bonus Feat, General] When fighting unarmored opponents, you excel at twisting your weapon just before impact. This motion rips and tears at your foe's fl esh, causing intense pain. This attack is wholly ineffective against armored …

  • Flick of the Wrist

    Flick of the Wrist [General] With a single motion, you can draw a light weapon and make a devastating attack. Prerequisite Quick Draw (PH) , Sleight of Hand 5 ranks, DEX 17, Benefit If you draw a light weapon and make a melee attack with it …

  • Flying Kick

    Flying Kick [General] You literally leap into battle, dealing devastating damage. Prerequisite Improved Unarmed Strike (PH) , Power Attack (PH) , Jump 4 ranks, STR 13, Benefit When fighting unarmed and using the charge action, you deal an …

  • Giantbane

    Giantbane [Fighter Bonus Feat, Tactical] You are trained in fighting foes larger than you are. Prerequisite Tumble 5 ranks, base attack bonus +6, Medium or smaller size, Benefit The Giantbane feat enables the use of three tactical maneuvers …

  • Improved Sunder

    Improved Sunder [General] You are adept at placing your attacks precisely where you want them to land. Prerequisite Sunder (PH) , Base attack bonus +2, Benefit When you strike an opponent's weapon, you inflict double damage.

  • Intimidating Strike

    Intimidating Strike [General] You make a display of your combat prowess designed to strike terror in your foe. Your stance, attack method, and demeanor demonstrate to your foe that you are capable of defeating him with little effort. Your intent is …

  • Karmic Strike

    Karmic Strike [General] You have learned to strike when your opponent is most vulnerable - the same instant your opponent strikes you. Prerequisite Combat Expertise (PH) , Dodge (PH) , DEX 13, Benefit You can make an attack of opportunity …

  • Knifefighter

    Knifefighter [Regional] You're an expert at using weapons in a grapple. Prerequisite Dex 13 Benefit You can use a light weapon to attack your opponent in a grapple with no penalty on the attack roll. In addition, you need not win a grapple …

  • Knock Down

    Knock-Down [General] Your mighty blows can knock foes off their feet. Prerequisite Improved Trip (PH) , Base attack bonus + 2, STR 15 Benefit Whenever you deal 10 or more points of damage to your opponent in melee, you make a trip attack as …

  • Leap Attack

    Leap Attack [General] You can combine a powerful charge and a mighty leap into one devastating attack. Prerequisite Power Attack (PH) , Jump 8 ranks, Benefit If you cover at least 10 feet of horizontal distance with your jump, and you end …

  • Lunging Strike

    Lunging Strike [Fighter Bonus Feat, General] You make a single attack against a foe who stands just beyond your reach. Prerequisite Base attack bonus +6 Benefit As a full-round action, you can make a single strike with a 5-foot bonus to …

  • Low Blow

    Low Blow [General] You can get underfoot and attack creatures larger than you. Prerequisite Mobility (PH) , base attack bonus +4, Required for Improved Low Blow (Rac) , Benefit As a full-round action, you can enter an area occupied by an …

  • Improved Low Blow

    Improved Low Blow [General] You are especially good at using the Low Blow feat. Prerequisite Mobility (PH) , Low Blow (Rac) , base attack bonus +4, Benefit Using the Low Blow feat does not provoke an attack of opportunity when you move into …

  • Melee Weapon Mastery

    Melee Weapon Mastery [Fighter Bonus Feat, General] You have mastered a wide range of weapons. Your training with one specifi c weapon now extends to other weapons of a similar sort. Prerequisite Weapon Specialization (PH) , Weapon Focus (PH) , …

  • Monkey Grip

    Monkey Grip [General] You are able to use a larger weapon than other people your size. Prerequisite Base attack bonus +1 Required for Improved Monkey Grip Benefit You can use melee weapons one size category larger than you are with a -2 …

  • Improved Monkey Grip

    Improved Monkey Grip [General] You are able to use a larger weapon than other people your size without penalty. Prerequisite Base attack bonus +3, Monkey Grip Benefit You can use melee weapons one size category larger than you are with no …

  • Mountain Warrior

    Mountain Warrior [Fighter Bonus Feat, General] You are adept at fi ghting on the uneven ground of mountainous terrain. Prerequisite Survival 5 ranks, base attack bonus +3 Benefit When you make a melee attack from higher ground than your …

  • Power Critical

    Power Critical [Fighter Bonus Feat, General] Choose one weapon, such as a longsword or a greataxe. With that weapon, you know how to hit where it hurts. Prerequisite base attack bonus +4, Weapon Focus with weapon Benefit When using the …

  • Pushback

    Pushback [Fighter Bonus Feat, General] You can knock opponents back when you hit them in melee. Prerequisite Improved Bull Rush (PH) , Power Attack (PH) , STR 17 Benefit When you are adjacent to an opponent of your size category or smaller …

  • Short Haft

    Short Haft [Fighter Bonus Feat, General] You have trained in polearm fighting alongside your comrades in arms, sometimes reaching past them while they shield you, and sometimes shielding them while they attack from behind you. Prerequisite base …

  • Snatch Weapon

    Snatch Weapon [General] You can disarm an opponent, then pluck the weapon from midair. Prerequisite Improved Disarm (PH) Benefit If you succeed in disarming an opponent and you have a free hand, you can grab the weapon yourself instead of …

  • Two Weapon Pounce

    Two-Weapon Pounce [Fighter Bonus Feat, General] When you charge an opponent while wielding two weapons, you can make two quick attacks. You trade the momentum and power of the charge for the opportunity to use your second weapon. Prerequisite …

  • Phalanx Grip

    You use a wider variety of sizes of weapons. Prerequisite: Base attack bonus 1, Weapon Focus with the appropriate weapon, Str 13 Benefit: You can use one melee weapon that is one size larger than you in one hand. For example, a human with the …