Tag: Metamagic

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  • Swift Metamagic

    h5. Swift Metamagic *Prerequisite:* Metamagic feats (see below), Caster Level 6th *Benefit:* When you take this feat, select a metamagic feat you possess. Once per day, you may apply this metamagic feat to a spell you cast with no adjustment to the …

  • Blistering Spell

    Blistering Spell [Metamagic] Your fire spells sear the flesh from your enemies' bones, leaving them wracked with pain. Prerequisite Benefit This metamagic feat can be applied only to a spell that has the fire descriptor. A blistering spell …

  • Consecrated Spell

    Consecrate Spell [Metamagic] You can imbue your spells with the raw energy of good, by the grace of a celestial power. Prerequisite Any good alignment, Benefit A spell you modify with this feat gains the good descriptor. Furthermore, if …

  • Cooperative Spell

    Cooperative Spell [Metamagic] You can cast spells to greater effect in conjunction with the same spell cast by another. Prerequisite Any other metamagic feat, Benefit You and another spellcaster with the Cooperative Spell feat can …

  • Delay Spell

    Delay Spell [Metamagic] You can cast spells that take effect after a short delay of your choosing. Prerequisite Any metamagic feat, Benefit When casting a spell, you set a delay of 1 to 5 rounds before it takes effect. The delay time cannot …

  • Earthbound Spell

    Earthbound Spell [Metamagic] You bind a spell into the rock and soil, leaving it there until an opponent stumbles across it. At that time, the spell releases its energy. Prerequisite Benefit When you cast an earthbound spell, you place it …

  • Energy Substitution

    Energy Substitution [Metamagic] You can modify a spell that uses one type of energy to use another type of energy. Prerequisite Knowledge (arcana) 5 ranks, Any other metamagic feat, Benefit Choose one type of energy: acid, cold, …

  • Fortify Spell

    Fortify Spell [Metamagic] You cast spells that more easily penetrate spell resistance. Prerequisite Benefit A fortified spell is treated as having a higher caster level for the purpose of defeating a target's spell resistance. You prepare …

  • Non-Lethal Substitution

    Non-Lethal Substitution [Metamagic] You can modify a spell that uses energy to deal damage to deal nonlethal damage instead. Prerequisite Knowledge (arcana) 5 ranks, Any other metamagic feat Benefit Choose one type of energy: acid, cold, …

  • Purify Spell

    Purify Spell [Metamagic] You can charge your damaging spells with celestial energy that leaves good creatures unharmed. Prerequisite Any good alignment Benefit A spell you modify with this feat gains the good descriptor. Furthermore, if the …

  • Reach Spell

    Reach Spell [Metamagic] You can cast touch spells without touching the spell recipient. Prerequisite Benefit You may cast a spell that normally has a range of touch at any distance up to 30 feet. The spell effectively becomes a ray, so you …

  • Sculpt Spell

    Sculpt Spell [Metamagic] You can alter the area of your spells. Prerequisite Any metamagic feat Benefit You can modify an area spell by changing the area's shape to either a cylinder (10-foot radius, 30 feet high), a 40-foot cone, four 10- …

  • Spell Specialization - Energy Missile

    Spell Specialization: Energy Missile [Metamagic] You deal more damage with ray or energy missile spells. Prerequisite spellcaster level 4th+ Benefit Your damage-dealing spells that make a ranged touch attack gain a +2 damage modifier. The …

  • Spell Specialization - Ray

    Spell Specialization: Ray [Metamagic] You deal more damage with ray or energy missile spells. Prerequisite spellcaster level 4th+ Benefit Your damage-dealing spells that make a ranged touch attack gain a +2 damage modifier. The damage bonus …

  • Split Ray

    Split Ray [Metamagic] Your ray spells can affect an additional target. Prerequisite Any metamagic feat Benefit You can cause any ray spell tofireone additional ray beyond the number normally allowed. The additional ray requires a separate …