Tag: Movement

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  • Brachiation

    Brachiation [General] You can swing through trees like a monkey. Prerequisite Climb 4 ranks, Jump 4 ranks, Benefit You can move through wooded areas at your base land speed, ignoring any effects on movement due to terrain. You must be at …

  • Combat Acrobat

    Combat Acrobat [Fighter Bonus Feat, General] Your acrobatics and agility in combat allow you to maneuver across the battlefi eld with ease. You stay on your feet and speed over diffi cult terrain due to your superior athleticism and acrobatic …

  • Cometary Collision

    Cometary Collision [Fighter Bonus Feat, General] You are a thunderbolt of destruction on the battlefi eld. By carefully timing your charge, you rush forward and slam into an enemy just as he gathers the speed needed to charge you. You turn your …

  • Cover Your Tracks

    Cover Your Tracks [Regional] You are good at masking your route, making it difficult for others to track you. Prerequisite Track (PH) , Benefit Add +5 to the DC to follow your tracks, or +10 if you move at half speed, and hide your trail. …

  • Daredevil Athlete

    Daredevil Athlete [General] You are capable of pulling off amazing stunts. Prerequisite Benefit Three times per day, you can use an immediate action to gain a +5 competence bonus on a single Balance, Climb, Escape Artist, Jump, Ride, Swim, …

  • Dash

    Dash [General] You can move faster than normal. Prerequisite Benefit If you are wearing light armor or no armor and are carrying a light load, your speed is 5 feet faster.

  • Expert Swimmer

    Expert Swimmer [General] You swim like a fish. You can stay underwater far longer than others of your race, and you are at home in the water. Prerequisite Endurance (PH) , Swim 4 ranks, Benefit You can hold your breath for 3 rounds per …

  • Fleet of Foot

    Fleet of Foot [General] You run nimbly, able to turn corners without losing momentum. Prerequisite Run (PH) , DEX 15, Benefit When running or charging, you can make a single direction change of 90 degrees or less. You can't use this feat in …

  • Flying Kick

    Flying Kick [General] You literally leap into battle, dealing devastating damage. Prerequisite Improved Unarmed Strike (PH) , Power Attack (PH) , Jump 4 ranks, STR 13, Benefit When fighting unarmed and using the charge action, you deal an …

  • Improved Swimming

    Improved Swimming [General] You can swim faster than you normally could. Prerequisite Swim 6 ranks, Benefit You can swim half your speed as a move action or your speed as a full-round action. Normal You swim at one-quarter your speed …

  • Leap Attack

    Leap Attack [General] You can combine a powerful charge and a mighty leap into one devastating attack. Prerequisite Power Attack (PH) , Jump 8 ranks, Benefit If you cover at least 10 feet of horizontal distance with your jump, and you end …

  • Leap of the Heavens

    Leap of the Heavens [General] Your excellent athletic ability and superior conditioning allow you to make near-superhuman leaps. Prerequisite Jump 4 ranks, Benefit When making a Jump check, the DC for the check doesn't double if you fail …

  • Mobile Spell-Casting

    Mobile Spell-Casting [General] Your focused concentration allows you to move while casting a spell. Prerequisite Concentration 8 ranks Benefit You can make a special Concentration check (DC 20 + spell level) when casting a spell. If the …

  • Mountaineer

    Mountaineer [General] You are a particularly gifted explorer and mountain climber. Prerequisite Benefit You get a +2 bonus on all Climb and Survival checks.

  • Swamp Stalker

    Swamp Stalker [General] You are adapted to a marshy environment. Prerequisite Benefit You move easily through the sucking bogs and stagnant water of the swamps. You gain a +2 competence bonus on Swim checks and on Strength checks to break …

  • Swift Tumbler

    Swift Tumbler [General] You can flip, twist, and roll with great speed. You mighr have learned this ability by traversing the city's rooftops and alleys, or simply by moving through the throng day after day. Prerequisite Tumble 7 ranks …

  • Obelisk Ritual

    h5. Obelisk Ritual [General] *Prerequisite:* Ability to cast 3rd Level Arcane Spells, Must have read a manual on the operation of Hellenic Obelisks. *Required For:* [[Scribe Obelisk Scroll]] *Benefit:* You are able to perform the correct ritual …

  • Scribe Obelisk Scroll

    h5. Scribe Obelisk Scroll [Item Creation] *Prerequisite:* [[Obelisk Ritual]] feat, [[Scribe Scroll]] feat. *Required For:* [[Scribe Obelisk Scroll]] *Benefit:* This feat allows you to distill the magical essence of an [[Obelisk Ritual]] into a …