Tag: Caster

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  • Expanded Caster Stamina

    h5. Expanded Caster Stamina [General] *Prerequisite:* Character Level 6th, Wizard *Benefit:* You gain 1 or more new spell slots, with spell levels totalling to half of your caster level. Treat 0th level spells as 1⁄2. Thus, a sixth level Wizard …

  • Swift Metamagic

    h5. Swift Metamagic *Prerequisite:* Metamagic feats (see below), Caster Level 6th *Benefit:* When you take this feat, select a metamagic feat you possess. Once per day, you may apply this metamagic feat to a spell you cast with no adjustment to the …

  • Animal Control

    Animal Control [General] Animal Control [General] You can channel the power of nature to gain mastery over animal creatures. Prerequisite Animal Defiance (MW) , ability to cast speak with animals and charm animal, Benefit You can rebuke or …

  • Animal Defiance

    Animal Defiance [General] You can channel the power of nature to drive off animals. Prerequisite Ability to cast detect animals or plants, Required for Animal Control (MW) , Benefit You can turn (but not destroy) animals as a good …

  • Appraise Magic Value

    Appraise Magic Value [General] Your ability to determine an item's worth and your knowledge of magic allow you to determine the exact properties of a magic item without the use of the identify spell or similar magic. Prerequisite Appraise 5 …

  • Aquatic Breath

    Aquatic Breath [Reserve] Your reservoir of magic allows you to breathe normally even underwater. Prerequisite Ability to cast 3rd-level spells, Benefit As long as you have a water spell of 3rd level or higher available to cast, you can …

  • Aquatic Spellcasting

    Aquatic Spellcasting [General] Prerequisite Benefit Water does not impede your spells. Creatures partially or completely submerged do not gain cover or total cover when you cast a spell from outside the water. The surface does not block line …

  • Arcane Thesis

    Arcane Thesis [General] You have studied a single spell in-depth. Your expertise grants you formidable though narrowly focused arcane mastery. Prerequisite Knowledge (arcana) 6 ranks, ability to cast arcane spells, Benefit Choose one arcane …

  • Battle Casting

    Battle Casting [General] You have a knack for staying out of harm's way when casting spells. Prerequisite Combat Casting (PH) , Concentration 5 ranks, DEX 13, Benefit While casting a spell, you gain a +2 dodge bonus to your Armor Class. The …

  • Beckon the Frozen

    Beckon the Frozen [General] Creatures you summon are infused with cold energy and have the cold subtype. Prerequisite Augment Summoning (PH) , Spell Focus (PH) (conjuration) , Benefit When you summon a creature or creatures using any …

  • Blade of Force

    Blade of Force [Reserve] You can surround a weapon with a short-lived aura of force. Prerequisite Ability to cast 3rd-level spells, Benefit As long as you have a 3rd-level or higher force spell available to cast, you can surround a melee …

  • Blistering Spell

    Blistering Spell [Metamagic] Your fire spells sear the flesh from your enemies' bones, leaving them wracked with pain. Prerequisite Benefit This metamagic feat can be applied only to a spell that has the fire descriptor. A blistering spell …

  • Clap of Thunder

    Clap of Thunder [Reserve] You can deliver a thunderous roar with a touch. Prerequisite Ability to cast 3rd-level spells, Benefit As long as you have a sonic spell of 3rd level or higher available to cast, you can deliver a melee touch …

  • Cloudy Conjuration

    Cloudy Conjuration [General] Your conjured creations and summoned beings appear in a puff of sickening black smoke, and you vanish in a cloud of the same when you teleport. Prerequisite Spell Focus (conjuration) or conjurer level 1st, …

  • Clutch of Earth

    Clutch of Earth [Reserve] You briefly increase the earth's pull on the target creature. Prerequisite Ability to cast 2nd-level spells, Benefit As long as you have an earth spell of 2nd level or higher available to cast, you can spend a …

  • Cold Focus

    Cold Focus [General] Your cold spells are more potent than normal. Prerequisite Required for Frostfell Prodigy (Fr) , Greater Cold Focus (Fr) , Benefit Add +1 to the DC for all saving throws against spells you cast with the cold …

  • Caster Training

    Caster Training (General) You become a more accomplished spellcaster. Requirements: Character level 6, caster level 1 or greater. Benefit: Your caster level increases by 4, to a maximum of 6. Note this only affects Caster Level (i.e., more dice …

  • Consecrated Spell

    Consecrate Spell [Metamagic] You can imbue your spells with the raw energy of good, by the grace of a celestial power. Prerequisite Any good alignment, Benefit A spell you modify with this feat gains the good descriptor. Furthermore, if …

  • Cooperative Spell

    Cooperative Spell [Metamagic] You can cast spells to greater effect in conjunction with the same spell cast by another. Prerequisite Any other metamagic feat, Benefit You and another spellcaster with the Cooperative Spell feat can …

  • Dampen Spell

    Dampen Spell [General] From the lowliest prestidigitator to the most august hierophant, spellcasters both arcane and divine recognize the power of counterspelling. You are no exception. You have learned to channel energy into a foe's spell to …

  • Delay Spell

    Delay Spell [Metamagic] You can cast spells that take effect after a short delay of your choosing. Prerequisite Any metamagic feat, Benefit When casting a spell, you set a delay of 1 to 5 rounds before it takes effect. The delay time cannot …

  • Earthbound Spell

    Earthbound Spell [Metamagic] You bind a spell into the rock and soil, leaving it there until an opponent stumbles across it. At that time, the spell releases its energy. Prerequisite Benefit When you cast an earthbound spell, you place it …

  • Energy Substitution

    Energy Substitution [Metamagic] You can modify a spell that uses one type of energy to use another type of energy. Prerequisite Knowledge (arcana) 5 ranks, Any other metamagic feat, Benefit Choose one type of energy: acid, cold, …

  • Face Changer

    Face-Changer [Reserve] Your mastery of illusions allows you to subtly alter your appearance at whim. Prerequisite Ability to cast 3rd-level spells, Benefit As long as you have a glamer spell of 3rd level or higher available to cast, you can …

  • Favored Magic Foe

    Favored Magic Foe [General] Through study, you have learned how best to defend yourself against your favored enemies' spells and how to best affect them with your own. Prerequisite Knowledge 6 ranks (in appropriate skill; see below) or favored …

  • Fortify Spell

    Fortify Spell [Metamagic] You cast spells that more easily penetrate spell resistance. Prerequisite Benefit A fortified spell is treated as having a higher caster level for the purpose of defeating a target's spell resistance. You prepare …

  • Greater Spell Penetration

    Greater Spell Penetration [General] Greater Spell Penetration [General] Your spells are especially potent, defeating spell resistance more readily than normal. Prerequisite Spell Penetration (PH) , Benefit You get a +4 modifier on caster …

  • Greater Spell Focus

    Greater Spell Focus [General] Greater Spell Focus [General] Choose a school of magic to which you already have applied the Spell Focus feat. Your magic spells of that school are now even more potent than before. Prerequisite Spell Focus (PH) , …

  • Mobile Spell-Casting

    Mobile Spell-Casting [General] Your focused concentration allows you to move while casting a spell. Prerequisite Concentration 8 ranks Benefit You can make a special Concentration check (DC 20 + spell level) when casting a spell. If the …

  • Non-Lethal Substitution

    Non-Lethal Substitution [Metamagic] You can modify a spell that uses energy to deal damage to deal nonlethal damage instead. Prerequisite Knowledge (arcana) 5 ranks, Any other metamagic feat Benefit Choose one type of energy: acid, cold, …

  • Purify Spell

    Purify Spell [Metamagic] You can charge your damaging spells with celestial energy that leaves good creatures unharmed. Prerequisite Any good alignment Benefit A spell you modify with this feat gains the good descriptor. Furthermore, if the …

  • Reach Spell

    Reach Spell [Metamagic] You can cast touch spells without touching the spell recipient. Prerequisite Benefit You may cast a spell that normally has a range of touch at any distance up to 30 feet. The spell effectively becomes a ray, so you …

  • Sculpt Spell

    Sculpt Spell [Metamagic] You can alter the area of your spells. Prerequisite Any metamagic feat Benefit You can modify an area spell by changing the area's shape to either a cylinder (10-foot radius, 30 feet high), a 40-foot cone, four 10- …

  • Ship's Mage

    Ship's Mage [General] You form a potent supernatural bond with a ship. Your spells have a more potent effect when cast aboard this ship. Those spellcasters who possess this feat are greatly favored as ship crew. Prerequisite Spellcraft 4 ranks, …

  • Smiting Spell

    Smiting Spell [Metamagic] You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent. Prerequisite Base attack bonus +1, caster level 1st Benefit You can alter a spell with a range …

  • Somatic Weaponry

    Somatic Weaponry [General] You are adept at performing somatic spell components while your hands are occupied. Prerequisite Concentration 5 Ranks, Spellcraft 5 Ranks Benefit When holding a weapon (or object of comparable size) in one or …

  • Obelisk Ritual

    h5. Obelisk Ritual [General] *Prerequisite:* Ability to cast 3rd Level Arcane Spells, Must have read a manual on the operation of Hellenic Obelisks. *Required For:* [[Scribe Obelisk Scroll]] *Benefit:* You are able to perform the correct ritual …

  • Scribe Obelisk Scroll

    h5. Scribe Obelisk Scroll [Item Creation] *Prerequisite:* [[Obelisk Ritual]] feat, [[Scribe Scroll]] feat. *Required For:* [[Scribe Obelisk Scroll]] *Benefit:* This feat allows you to distill the magical essence of an [[Obelisk Ritual]] into a …

  • Hedge Wizard

    Hedge Wizard [General] Perhaps you are a failed Wizard's apprentice or you have picked up a little magic from your Arcane friends. Either way you have the ability to cast Cantrips. Prerequisite INT 10+, Knowledge: Arcana 3 Ranks Benefit …

  • Lay Priest

    Lay Priest [General] Your faith is strong but you serve your God in other ways than traditional Clergy. As a result you are blessed with the ability to cast Orisions in service to your Diety. Prerequisite WIS 10+, Worship of a Diety or …

  • Metamagic School Focus

    [General] You are unusually skilled at modifying the effects of a particular school of magic. Prerequisite Spell Focus (chosen school) or specialist wizard in chosen school, Benefit Choose a school of magic for which you have the Spell …