Half-Fiend Orc

Half-Fiend Orc, Fighter 1 CR 2

Often Chaotic Evil Medium Humanoid Fort (Orc)
Init + 2 (+ 2 dex)
AC 17 FF 15 Touch 12
(+ 2 Dex, + 1 natural , + 4 Chain shirt)
HD: 1
HP: 16 (0d8+ 0, 1d10+ 3, + 3 Toughness)
Fort + 5 Ref + 2 Will -0
Speed 30ft (Fly 30ft)
Base Atk + 1 Grp + 7
Attack: Falchion + 7 2d4+ 9 (18-20/x2)
Attack: Comp. Short bow + 3 1d6+ 3
Full Attack: Falchion + 7 2d4+ 9 (18-20/x2)
Full Attack: Comp. Short bow + 3 1d6+ 3
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)
Abilities Str 22(+ 6) Dex 14(+ 2) Con 16(+ 3) Int 12(+ 1) Wis 10(+ 0) Cha 8(-1)
Skill Points: 3
Skills: Intimidate + 7, Perception + 6
Feats: Toughness
Gear:
Chain shirt (100gp) – worn
Total Cost of Gear: 100gp
Darkvision(Ex): 60ft
Light Sensitivity(Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
Damage Reduction(Su): 5/magic
Cold Resistance(Ex): 5
Fire Resistance(Ex): 5
Smite good(Su): 1/day a half-fiend creature can smite a good foe and add an additional 1 damage(based on HD) to the attack. If the smite is used against a foe that is not good it adds no additional damage but the smite is still used for the day.
Immunity to Poison(Ex): Immunities cannot be supressed for beneficial affect.
Spell Resistance(Ex): 10
Spell-like Abilities (Su): Darkness 3x/day
Fighter Bonus Feat(Ex): Gains fighter bonus feat at 1st level and at every even numbered Fighter level.
Advancement: By character class

Half-Fiend Orc, Fighter 3 CR 4

Often Chaotic Evil Medium Humanoid Fort (Orc)
Init + 2 (+ 2 dex)
AC 17 FF 15 Touch 12
(+ 2 Dex, + 1 natural , + 4 Chain shirt)
HD: 3
HP: 42 (0d8+ 0, 3d10+ 9, + 3 Toughness)
Fort + 7 Ref + 3 Will + 1
Speed 30ft (Fly 30ft)
Base Atk + 3 Grp + 10
Attack: Falchion + 11 2d4+ 9 (18-20/x2)
Attack: Comp. Short bow + 5 1d6+ 6
Full Attack: Falchion + 11 2d4+ 9 (18-20/x2)
Full Attack: Comp. Short bow + 5 1d6+ 6
Space 5 ft. (1 squares) Reach 5 ft. (1 squares)
Abilities Str 22(+ 6) Dex 14(+ 2) Con 16(+ 3) Int 12(+ 1) Wis 10(+ 0) Cha 8(-1)
Skill Points: 9
Skills: Intimidate + 9, Perception + 7, Hide + 4
Feats: Toughness, Weap. Focus: Falchion, Dodge
Gear:
Chain shirt (100gp) – worn
Comp. Shortbow (+ 3 STR) (350)
MW Falchion (425)
Total Cost of Gear: 100gp
Darkvision(Ex): 60ft
Light Sensitivity(Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
Damage Reduction(Su): 5/magic
Cold Resistance(Ex): 5
Fire Resistance(Ex): 5
Smite good(Su): 1/day a half-fiend creature can smite a good foe and add an additional 1 damage(based on HD) to the attack. If the smite is used against a foe that is not good it adds no additional damage but the smite is still used for the day.
Immunity to Poison(Ex): Immunities cannot be supressed for beneficial affect.
Spell Resistance(Ex): 10
Spell-like Abilities (Su): Darkness 3x/day ; Desecrate 1x/day.
Fighter Bonus Feat(Ex): Gains fighter bonus feat at 1st level and at every even numbered Fighter level.
Advancement: By character class

Half-Fiend Orc

Blackmire Marches Donegal